5e Magic Items

Quiver of Ehlonna Storage Guide: What Fits in Each Compartment (Including the Trident Question)

60 arrows, 18 javelins, 6 long weapons, 2 pounds forever. And one eternal argument about prongs.

Quiver of Ehlonna Storage Guide: What Fits in Each Compartment (Including the Trident Question)

The Quiver of Ehlonna holds a small arsenal in three compartments while always weighing 2 pounds, and the rules tell you exactly what each compartment holds right up until your player asks about a trident. The official text lists examples, not dimensions, so the trident question (and the whip question, and the glaive question) comes down to interpreting the phrase “or similar objects.” Here are the official numbers, the honest read on the gray area, and a ruling framework you can apply to any weapon a player tries to stuff in there.

What the Quiver of Ehlonna officially holds

Compartment Capacity Listed examples
Shortest Up to 60 objects Arrows, bolts, or similar objects
Midsize Up to 18 objects Javelins or similar objects
Longest Up to 6 objects Long objects such as bows, quarterstaffs, or spears

Three properties make this uncommon wondrous item better than its rarity suggests. It weighs 2 pounds no matter what’s inside, so encumbrance simply stops being a question for your weapon loadout. You draw any item from it as if from a regular quiver or scabbard, meaning no action tax and no rummaging mid-combat (the genuine advantage over a Bag of Holding, which makes you dig). And unlike most storage items, nothing about it requires attunement.

So, does a trident fit?

The rules don’t say, which means your DM decides, and both answers are defensible. The honest summary of the debate:

Reading Ruling Reasoning
Lenient (most common) Yes, full 6 capacity A trident is a spear with extra prongs: roughly 4 feet long, comparable weight, functionally a thrown/melee polearm. “Similar objects” exists precisely to cover weapons like this
Strict No The compartment lists slender, rod-like weapons. A three-pronged head is meaningfully wider than anything listed, and the examples are the spec
Middle ground Yes, reduced capacity The length fits but the head is bulky, so it counts double: 3 tridents instead of 6, or mixed loads at a 2-slot cost each

If you want the table consensus: most DMs allow it under the lenient reading, because the item’s job is convenience and nothing about hauling six tridents breaks a game. The strict reading isn’t wrong, though, and the middle ground is a nice compromise when a player’s whole build revolves around exploiting the answer.

My ruling

I’d allow the trident. To me, “similar objects” is doing a lot of work here, and a trident is close enough to a spear that I do not think it is worth stopping the game over. If a player is trying to load the thing with a ridiculous pile of bulky polearms, then sure, I might start counting them as extra slots, but six tridents is not breaking anything at my table.

A framework for every “does X fit?” question

The trident is just the most-asked version of a question that recurs forever, so settle the category instead of the case. Three checks resolve almost anything: Is it about the length of the listed examples for that compartment? Is it broadly the same shape (slender and rod-like for the long compartment, shaft-like for the middle, shaft-and-fletching scale for the short)? And does allowing it actually change game balance, or just save bookkeeping? A glaive fails the length check (7 feet of polearm against 6-foot examples). A whip passes length coiled but fails shape, and most DMs allow it anyway because nothing is gained by saying no. A halberd fails twice. A javelin-shaped magic rod sails through. Write your three answers down once and every future case takes ten seconds.

When the quiver isn’t the right tool

If your character genuinely needs to haul wide or oversized weapons (mauls, glaives, several tridents under a strict DM), a Bag of Holding carries them all without debate; the trade-off is its 15-pound weight and the rummaging time to retrieve anything mid-fight. Plenty of characters run both: the quiver for the draw-it-now weapons, the bag for everything else. And if your DM rules against tridents but your character concept depends on them, ask about a custom variant item as a future reward; the Quiver of Ehlonna is a common baseline for homebrew storage items, and most DMs would rather tweak an item than fight about prongs for a whole campaign.

FAQ

What fits in each compartment of the Quiver of Ehlonna?
The shortest compartment holds up to 60 arrows, bolts, or similar objects; the midsize holds up to 18 javelins or similar objects; the longest holds up to 6 long objects such as bows, quarterstaffs, or spears. The quiver weighs 2 pounds regardless of contents and items can be drawn as if from a regular quiver or scabbard.
Can a trident fit in the Quiver of Ehlonna?
The rules don't address it, so it's a DM ruling. Most DMs allow it: a trident is roughly spear-length and the long compartment covers 'similar objects.' Stricter tables rule the three-pronged head is too wide, and a popular middle ground lets tridents fit at the cost of two of the six slots.
Is the Quiver of Ehlonna better than a Bag of Holding?
They solve different problems. The quiver gives instant, no-rummage weapon draws at a constant 2 pounds but only fits arrow-to-spear shaped items; a Bag of Holding carries nearly anything but weighs 15 pounds and requires digging to retrieve items mid-combat. Many characters carry both.
Does the Quiver of Ehlonna require attunement?
No. It's an uncommon wondrous item with no attunement requirement, which makes it an easy pickup for any character who carries multiple weapons or ammunition.